AController > AActor > UObject

AIController is the base class of controllers for AI-controlled Pawns. Controllers are non-physical actors that can be attached to a pawn to control its actions. AIControllers manage the artificial intelligence for the pawns they control. In networked games, they only exist on the server.

Member Type Offset Share
bAdjustFromWalls : 1 uint32_t 0x 450
bReverseScriptedRoute : 1 uint32_t 0x 450
Skill float 0x 454
ScriptedMoveTarget AActor* 0x 458
ScriptedRoute ARoute* 0x 460
ScriptedRouteIndex int32_t 0x 468
ScriptedFocus AActor* 0x 46c